Maybe they are right… or maybe they should just l2p. Many people consider this game very difficult and luck-based. Armour degraded very rapidly, yet despite finding several strength potions, I still didn’t have enough to wield the STR 16 items I had found. The game was then surprisingly easy for another half dozen or so levels, then became incredibly hard again around Level 13. The game is particularly unfairly balanced in the first five levels – I played well over 100 games before I finally got past Dungeon Level 5 and the first boss, and to the first shop. Overall it’s a wonderful game, but it’s greatness is dimmed by the fact that it’s so incredibly hard (even if you use the Wiki for tips) that it will probably only appeal to a narrow section of gamers. If there’s a pit, there will be a levitation potion. If there’s an obstacle that needs burning, there will be at least one burn item, such as a fire potion, to be found. There will always be the same number of keys to find as locked doors in any given level. The graphics are lovely and clear, and each restart feels like a very different game to the previous one, because they are so randomised. Pixel Dungeon is a feature-rich, retro rogue-like where you need to work your way down 25 randomly generated dungeon levels to find the Amulet of Yendor.
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